User Guide

How to use TalentHub365 — end to end

TalentHub365 takes a club, academy, county or school programme from unknown applicants to a registered squad in one place: public apply links, application review, live scoring on the day, selection decisions, then season registration with consents and medical details handled securely. After that it runs the squad's sessions and matches. This guide covers the whole journey — the admin side, what families see, and thirteen step-by-step scenarios.

Guide version 4.4.9 · updated 5 October 2026

1. What TalentHub365 does

Admin work happens signed in at talenthub365.app or the iOS/Android apps. Families never need an account — applying, registering and responding to invites all run from links you share.

Where things live: the signed-in app has five tabs — Home (dashboard and KPIs), Events, Players, Squads, and Profile (organisation, staff, settings, email templates).

2. Getting started

Signing up

  1. Go to talenthub365.app and sign in with Google, Apple, or your email — enter your address and we email you a 6-digit code to type in on the same page. No password to remember, no link to click, and it works even if you read your email on a different device.
  2. Joining a club that invited you? If your email holds a pending staff invitation, onboarding offers it as the final step — tap Join [club name] and you land straight in their organisation, correct role and all, with nothing of your own to set up.
  3. Setting up your own club? Your organisation is created automatically on first sign-in; you are its owner. (Even with an invite waiting, "Set up my own organisation instead" keeps this path open.)
  4. A welcome email arrives shortly after — replying to it reaches a real person.
Onboarding offering a pending club invitation with a Join button
Invited by a club? Onboarding offers the invite — one tap to join.
Onboarding form for setting up your own organisation
Starting fresh? Add your details, name your organisation, pick your sport.

Roles at a glance

RoleScopeWhat it allows
Owner / AdminAccountEverything: events, squads, registration data, medical reveal, staff, billing.
Scout / CoachAccountStaff seat for the people who run events, squads and scouting, without account administration.
EvaluatorAccount or eventScores and observes players at events. Evaluators are unlimited and free.
Event admin / contributor / evaluatorOne eventPer-event roles so helpers see only the event they are invited to.

More than one organisation

You can belong to several organisations — your county association and your own club, say — with one active at a time. The Profile tab always names the organisation you're working in, and when you belong to more than one, a switcher sits right under Manage Account: pick a different organisation and the whole app follows. If the app ever looks emptier than you expect, check the Profile tab first — you're probably just in the wrong organisation.

Profile page with the organisation switcher under Manage Account
Profile: see — and switch — the organisation you're working in.

3. Events: open intake

Creating an event — live in about two minutes

  1. Events tab, then the + button (or Start Your First Trial on the empty Events screen).
  2. Five quick steps: sport, the basics, dates (a trial run across several evenings can carry multiple date options), venue & contact, then the application form — picked from the starter templates below as a single tap, no form-builder visit needed. Applications are switched on by default.
  3. Creating lands you on the go-live screen: your public apply link, a QR code ready to screenshot, a share button, Poster (square) and Poster (story) to generate a ready-to-post social image, and one-tap routes to fine-tune the form or open the event. From nothing to accepting applications, most events take about two minutes.

Venue, address and meet time

The application form builder

Every event owns its application form, seeded from the template you picked at creation. The form builder is there when you want more: sections, fields from the built-in catalogue, your own custom fields, required flags, helper text, header branding and intro text. Preview shows exactly what families will see. The starter templates:

Starter templateBuilt for
Youth Trial (under 18)Quick trial signup for a player under 18: player, parent or guardian, light medical checks. Preselected for under-18 age groups.
Adult Trial (18+)The same for a player aged 18 or over: an emergency contact instead of a parent, wording addressed to the player. Preselected when every age group is U19 or older, Senior, 1st Team, Reserves or Open.
Academy FullComprehensive academy intake: profile, guardian, club/league history, consents.
School & County TrialsRepresentative selection: school and home postcode as eligibility, playing history, medical triage, both consents, and a trial-date choice section.
Expression of InterestDates not fixed yet — collect interest now, invite later.

Templates adapt to the event's sport automatically — positions, dominant foot or hand, and terminology follow the sport profile.

Sharing and controlling applications

Home: KPIs and upcoming events, the tiles that need attention highlighted
Home: KPIs and upcoming events, the tiles that need attention highlighted
What a family sees from the apply link or poster
What a family sees from the apply link or poster

Duplicate Event

When the U16s trial is basically the U14s with different dates: open the source event's menu and choose Duplicate Event. The copy carries the event details, the application form verbatim, date options, branding and your staff — while applications, players and the apply link stay fresh (a new link is minted, applications start disabled, status resets to open). A multi-date trial can also spin one date option out as its own event, copying across the applicants who picked that date.

4. Applications: review & decide

Applicants get an automatic acknowledgement when they apply. Everything else is sent deliberately from the event's communication page: an Invitation template that carries one-tap accept/decline links, Successful / Reserve / Rejection outcome emails, and Update / Custom for everything else. Save your wording once as the account default in Profile settings; a saved message can be marked for one of the event's dates, so it is the one offered when a family moves and Only those who haven't had this message keeps a resend from reaching them twice; variables like {playerName} and {eventTitle} personalise each send, and a per-event log shows delivery counts.

5. Event day

Applications: filter, select, then Show Actions for bulk verbs
Applications: filter, select, then Show Actions for bulk verbs
Evaluate: bibs, positions, tap-to-rate stars, observations and tasks
Evaluate: bibs, positions, tap-to-rate stars, observations and tasks

Prepare the night before: open the event on each evaluator's phone while on good wifi, so a dead spot at the venue doesn't stop scoring.

6. From selection to squad

  1. Finish decisions on Review & Decide and send the outcome emails.
  2. Select the Successful applications and use Add To Squad — pick an existing squad or create one on the spot. Player profiles are created automatically from the application data.
  3. Reserves can be revisited if places open; the Training Invitation squad template also exists for inviting reserves to train without a playing registration.

7. Squads & season registration

A squad is the group you take forward for a season — "U12 Girls · 2026/27". Players join it from an event's applications or from your account's player list. There is no public signup link for a squad: only players you chose are ever on the roster, which keeps the season's medical and consent data limited to the people it should cover.

Communication: a selected cohort, the Successful template, one send
Communication: a selected cohort, the Successful template, one send
Squad roster with each player’s registration status
Squad roster with each player’s registration status

How registration flows

  1. Add players to the squad (from an event or manually).
  2. On the squad's Players tab, select players and send the Registration Invitation email — this mints each player's personal link and delivers it.
  3. Families complete the form from their link — about five minutes covering emergency contacts, doctor details, a structured medical checklist, a player photo, and consents.
  4. Chase stragglers with the Registration Chaser template — reminder wording, the same personal link (refreshed if expired), and it never knocks anyone who has started or completed back a stage.
StageMeaning
AddedOn the squad, no link issued yet.
Reg sentPersonal link issued and emailed.
StartedThe form was opened.
CompleteSubmitted — answers stored, consents recorded, medical encrypted.
ExpiredLink passed its 30-day life unused — resending mints a fresh one.
DeclinedThe family turned the place down (from their link, or recorded by an admin).

When families go offline

Medical data and consents

Squad communication and admin

Sharing the squad sheet

When someone outside your staff needs the squad for a while — match officials or a league checking a team sheet, a safeguarding or welfare officer, a tournament organiser, a volunteer covering a session — Share squad sheet on Squad Actions sends a secure, time-limited link instead of a spreadsheet that sits in an inbox for ever.

8. Sessions, matches & the match plan

Once you have a squad, the same app runs its training sessions and matches. A session or a match is an event like any other, in its own words: players, not applicants, and nobody applies.

From the squad to the day

  1. Squad Players tab, New Session or New Match. The whole squad goes on it, or the players you ticked. It is invite-only, with no public link.
  2. Send the Session Invitation. Each family accepts or declines from their own link, and the Players tab shows who has answered.
  3. On the day, Check In / Check Out and Evaluate work as they do at a trial.

Two views: the match plan is the coach's, and nothing on it is sent to anyone: not the substitutions, the bench or how much each player gets. A family sees only their own child's brief, and only once you publish it.

The match plan (coach's view)

The first quarter: the lineup by position, the cover for every place, and the pitch
Coach's view. The first quarter: the lineup, the cover for every place, and the pitch
Later quarters: who comes on for whom, and the bench
Coach's view. Later quarters: who comes on for whom, and the bench
How much each player gets, with their positions under their name
Coach's view. How much each player gets, with their positions under their name

The match brief (player's view)

Every sport, its own shape: netball's seven, hockey, basketball, rugby's permanent substitutions, volleyball's sets. The formations, the cuts of the match and the cover rules follow the event's sport.

9. What families see

Applying to an event

  1. They open your apply link or scan the QR — no app, no account.
  2. An intro card explains the event; the form collects what you built, including trial-date choices.
  3. On submit they get an acknowledgement email and the application appears instantly in your list.

Registering for the season

  1. The family opens the personal link from their registration email — identity and contact details are pre-filled.
  2. They complete emergency contacts, medical details, photo and consents in one sitting (about five minutes — answers save on submit).
  3. A family not taking the place can decline on the same page, with an optional reason.
The family’s registration form: player, guardian, emergency contact, medical, consents
The family’s registration form: player, guardian, emergency contact, medical, consents

A session or a match

  1. The invitation's personal link opens the family's page: the date, the meet time beside the kick-off, and the venue with its address and a Directions button.
  2. They accept or decline there. Once they are in, the page says so, and a small line lets them say they can't make it after all.
  3. When the coach publishes the match brief it appears on the same page, for their child only, and prints on one sheet.
The family’s page for a match: date, meet time, address and Directions, then the brief
Player's view. The family’s page: the day, the meet time, the address and Directions
The match brief: shirt, where the player starts, their focus, the formation and the principles
Player's view. The brief: their shirt, where they start, their focus and how the team plays

Privacy by design: personal registration pages are excluded from search engines, links expire after 30 days, and re-opened links never replay medical answers. The apply page, by contrast, is deliberately public and shareable.

10. Staff, roles & organisations

11. Thirteen common scenarios

1 — Run a trial from scratch

  1. Create the event — five wizard steps, with your evenings as date options and the form picked from a template at the end (School & County Trials for representative programmes, Trial Basic otherwise).
  2. You land on the go-live screen with applications already open: share the apply link and QR straight into WhatsApp groups and newsletters — or tap Fine-tune the Form first if you want to adjust questions.
  3. Review applications as they arrive; send Invitation emails to attendees.
  4. On each evening: check in, generate teams and bibs, evaluators score on their phones.
  5. After the last session: Review & Decide, then send Successful / Reserve / Rejection emails.

2 — Same trial, another age group

  1. Open the source event's menu and choose Duplicate Event.
  2. Change the title in the prompt and confirm.
  3. Adjust dates and age group in the copy, check the form.
  4. Enable applications and share the new link — it is unique to this event; nothing leaks between the two.

3 — Selected players into a squad with registration

  1. Mark your picks Successful and send the outcome email.
  2. Select them and Add To Squad (creating the squad if needed).
  3. Check the squad's registration form and the Registration open switch.
  4. Players tab: select all, Send Message, Registration Invitation, include secondary emails, send.
  5. Watch stages move to Complete; the Home tile counts who is left to chase.

4 — Chase outstanding registrations

  1. Squad Players tab, Send Message.
  2. Template: Registration Chaser. Target the "Reg sent" and "Started" stages.
  3. Send — reminders go only to the unfinished; nobody's progress is reset and expired links refresh automatically.

5 — A family declines in person

  1. Open the player on the squad's Players tab.
  2. Mark as Declined, add the reason, confirm.
  3. Their link is voided, the stage shows Declined with the reason on record, and they stay on the roster. If they change their mind, send a fresh Registration Invitation.

7 — Paper registration at the pitch

  1. Print the blank registration form from the squad.
  2. Have it completed and signed.
  3. Member page: Record Paper Form — signer's name, tick the consents granted on the sheet, mark complete.
  4. Enter their answers via Edit Registration; keep the signed sheet on file.

8 — A walk-up on trial day

  1. Event menu: Add Player To Event and take their details.
  2. Check them in; they appear for evaluators like everyone else.
  3. Collect the full application afterwards by sharing the apply link with the family.

9 — Medical details needed at matchday

  1. Open the player and reveal medical details — owners/admins only.
  2. Every reveal is logged; the access log shows who looked and when.

10 — Bring in a co-manager and evaluators

  1. Invite the co-manager by email with an admin or scout role — the invite survives them not having an account yet. However they sign up — from the invite link or on their own — onboarding offers Join your organisation and lands them in the right place.
  2. For trial-day evaluators, add them to the event with the evaluator role — unlimited and free.

11 — Send the squad something that isn't registration

  1. Squad Players tab, Send Message, template General Update or Custom.
  2. Write the message — team app invites, fixture news, anything — and attach a document from the squad library if useful.
  3. The confirm step shows the exact email count before sending.

12 — A parent asks for their data

  1. Export: the player's data can be exported as a file from their profile — that is the subject-access answer.
  2. Erasure: deleting a player cascades through applications, registrations, observations and files. It is permanent — confirm the request in writing first.

13 — Plan Sunday's match and brief the players

  1. Squad Players tab, New Match. Set the date, the meet time and the venue address on the event.
  2. Send the Session Invitation and watch the replies come in on the Players tab.
  3. Match plan: pick the formation, mark anyone who is not playing today, Generate, and adjust by hand.
  4. Save as… for a second formation, or for the plan without a doubtful player.
  5. Add the principles and each player's focus, Publish, then Send brief.
  6. On the day: Share the list to the team chat, print the plan, and check players in at the gate.

12. Reference

Email template variables

VariableSubstitutes
{playerName} / {firstName} / {lastName}The player the email concerns.
{eventTitle}Event title (event emails and forms).
{squadName} / {season}Squad name and season (squad emails and registration forms).
{organisation}Your organisation's name.
{registrationLink}The player's personal registration link — using it forces one email per player.
{trialDate}The date the family holds, or every date the event offers when they hold none.
{venue} / {venueAddress}The venue's name, and its full address on a line of its own (event emails to invited families).
{meetLine}"Meet 11:15 · Kick-off 12:00" for the family's date, when the date has a meet time.
{personalPageUrl}The family's personal page: accept or decline, the information pack and the match brief.

Good to know